Statistics

The game is focused on a few specific stats that may seem unfamiliar at first but that follow relatively simple guidelines that are the same in most MMOs, regardless of how you tend to play these games. So, when you start, there will be four core statistics, which all of the 8 classes have. However, each core statistic will be more important to one of the four class combinations. They include: For every point you gain for any of these four stats, you will gain 0.2 damage and 0.02 Critical for that specific slot. Now, after these four basic stats, you’ll come across a much larger range of combat and defensive stats that have a variety of effects (and are therefore much more confusing). They include: As you can see, specing and armoring your characters is going to be a bit of a chore with so many stats to keep track of and such an arcane numbering system. But, keep in mind that not every class will benefit from each stat. For example, while Strength, Aim, Cunning and Willpower are basic stats for all four classes, they only need to be stacked one each on each class. The same can be said for defensive stats like Defense and Shield or offensive stats like Critical and Surge.
 * Strength (Knight/Warrior)
 * Aim (Smuggler/Agent)
 * Cunning (Trooper/Bounty Hunter)
 * Willpower (Consular/Inquisitor)
 * Strength – 0.2 Melee Damage and 0.02 Melee Critical
 * Presence – 5 Companion Hit Points, 0.2 Companion Damage and 0.16 Companion Healing
 * Aim – 0.2 Ranged Damage and 0.02 Ranged Critical
 * Cunning – 0.2 Tech Damage and0.02 Tech Critical
 * Endurance – 10 Hit Points
 * Willpower – 0.2 Force Damage and 0.02 Force Critical
 * Power – 0.24 Damage and 0.18 Healing
 * Critical – 0.08 Critical
 * Surge – 0.23 Critical Multiplier
 * Alacrity – 0.08% Increase Casting
 * Defense- 0.07 Defense
 * Shield – 0.01 Shield